The rooms
a lever in The Unicorn Factory
The Midway is a game with one booth after another, and the prize is a venture built from your own problem.
Type in something that has been bothering you. Anything: an insurance denial, a caregiver who is drowning, a loan servicer that keeps changing the rules. The machine builds a real venture out of it, and then you have to win it.
There are six booths. Each one you clear shows you more of the venture. Clearing a booth is free. Missing one costs money, and each miss costs double the last. The first booth costs nothing and needs no card or account. Every booth shows how many people clear it, and you can stop whenever you like and keep what you have seen.
Twenty ventures come off the line, and nineteen fail on the board. That is the point. It is better to find out a venture won't work in an afternoon than after a year spent building it.